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Jebus
The worst person in the world.
(9/26/01 6:30 pm)
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New Post RONG DEAF AND NO LIFE LOSERS!
JebusONazareth (19:06:53): YOU WILL NOT ESCAPE RONG DEATH!
REAlMSGH (19:07:08): YOU...WILL NOT ESKAAPE...RONG DEAF
JebusONazareth (19:07:27): MY BRUNIGN VIGOR WILL DEFEAT YOU!
REAlMSGH (19:07:38): HEUCKU KNUCKO!
JebusONazareth (19:07:56): HADOU-KEN
REAlMSGH (19:08:08): tasuu myaruku syankuu kyappuu
REAlMSGH (19:08:13): or something
JebusONazareth (19:08:22): SHORYUKEN!
JebusONazareth (19:08:28): DO YOU FEEL IT YET!
REAlMSGH (19:08:41): WATCH THE EXPLOSION AS POWER AND TECHNIQUE COLLIDE
JebusONazareth (19:09:13): YOUR MOVES ARE PATHERIC AND YOUR STYEL IS JOKE!
JebusONazareth (19:09:18): WHAT WERE YYOU THINKUING!
REAlMSGH (19:09:42): db.gamefaqs.com/coinop/ar...trider.txt
REAlMSGH (19:09:48): LOOK AT THIS GUYS OBSESSION WITH STRIDER
JebusONazareth (19:11:00): GOD DAMNIT! CANNOT FINS SERVER!
REAlMSGH (19:11:14): db.gamefaqs.com/coinop/ar...trider.txt
REAlMSGH (19:11:31): Strider Hiryuu's character sprite's height is a little less than average. To
understand the scale that I'm basing this on, first look at the screen and
estimate where the middle point is. Then draw an imaginary horizontal line
that goes through the point. This is what I'm considering "average height,"
and Hiryuu happens to be slightly underneath this line.


REAlMSGH (19:11:42): Hiryuu's sprite barely moves in his stance which causes no "bobbing" up and
down. Because of this, his height remains the same. Standing as still as Guy
(Street Fighter ZERO/Alpha Series), save the soft breathing, the only thing
that moves are the tails of his long scarf. Hiryuu's has his right arm behind
him, grasping "Cipher," his blade, by the lateral handle (Cipher is a dual
handled blade). The blade comes forward and tilts down slightly, his left arm
poised over it.

REAlMSGH (19:11:54): When Hiryuu crouches, his sprite height is reduced to about 1/4th, or is now
halfway between the ground and the imaginary "average height" line. He remains
still as ever, resting on his left knee and palm. The Cipher is held in the
same manner.

REAlMSGH (19:12:00): Bottom Line: Hiryuu's sprite is in the middle, with no real weaknesses, so
"Image is nothing, Thirst is everything." His motionless stance usually makes
people comfortable, because he will move only when they make him move. His
posture also leads to the quick release of a lot of his basic moves.

REAlMSGH (19:12:05): THAT IS JUST ON HOW TALL AND HOW HE LOOKS
REAlMSGH (19:12:21): Hiryuu maintains his stance while walking both forward and back. Walking speed
is the same either way, and if you stand at one end of the screen, it'll take
him about 1 second to traverse the distance.

Bottom Line: Hiryuu is one of the quicker characters in the game. Once again,
his posture and stance remains the same, so there are no surprises in the
walking animation. He keeps his cool and you keep in control. Now, get moving.


REAlMSGH (19:12:24): that is on WALKING
JebusONazareth (19:12:25): CHIRST ON A CROSS
REAlMSGH (19:12:29): here is DASHING
REAlMSGH (19:12:39): TF ; TF will allow Hiryuu to dash forward. This closes the distance in much
faster than if you walked and will sometimes give you the needed edge. If you
start at the edge of the screen, a single dash will place Hiryuu about one
sprite's width past the middle (roughly 3/5ths).

The initial part of the dash involves Hiryuu lowering his stance (picture
Hiryuu's height if he had no head) and sprinting quickly forward. His right
arm is still behind his back holding the Cipher in the same way. After
reaching the middle of the screen, the animation switches to one of Hiryuu
"skidding" to a halt. His center of balance is now shifted backwards as he
comes to a stop.

TB ; TB will allow Hiryu to back up quickly. Instead of a dash, it is a roll
maneuver. Assume that you have dashed forward from the edge of the screen, and
remained in the same place (3/5ths). By rolling back, you will end up in at
the edge of the screen again.

The intial part of the roll has Hiryuu sliding back for a split moment, before
rolling backwards on the floor (his sprite's height being reduced to the
height of a crouch). Completing the roll quickly, he will end up in a crouch
at the edge of the screen and quickly rise into his stance.

Pressing any attack button at any point in the dash/roll animation will make
him stop and go through the attack animation.

Bottom Line: Hiryuu's dashes go equal distances and are incredibly quick. This
makes them a valuable asset to any type of pressure or escape strategy. The
dash can be canceled at any type with the press of an attack button, which
makes it that more useful.


REAlMSGH (19:12:53): jumping
REAlMSGH (19:13:03): In jumping straight up, there are two frames. On the way up, Hiryuu bends his
right leg a lot, his left leg slightly. While in this "seating" position, he
remains in the same stance (Cipher and all), except he extends his left arm
straight out. On the way down, his right leg remains tucked while the left one
straigtens out and down. His upper torso remains unchanged, save his left hand
which is held in front of his face, two fingers extended. My guess is that
this is a shinobi hand alignment (rumored to draw in mystical energy, but
probably more effective as a breathing exercise or intimidation technique).
The speed of his straight jump is very quick, his feet touching back on the
ground in way under a second. The range of the straight jump is the full
height of the screen, and even makes the screen scroll up slightly.

In jumping forward and back (since the animations are the same), Hiryuu
springs forward and "throws" himself head over heels, flipping once before
returning to the ground. You can pinpoint the peak of his jumping trajectory
(he will be totally upside down, with all limbs extended). The vertical range
of forward and back jumps are pretty much the same as the straight jump (the
peak positions will be about the same, as the screen scrolls up slightly).
Horizontally, if you place Hiryuu at one end of the screen, a forward jump
will make him land around the middle. Another jump will put him very close to
opposite edge (if your opponent is there, Hiryuu will land right in front of
him). The speed of the forward and back jumps are identical, being as quick as
the straight jump.

Hiryuu is also blessed with a double jump (press U or UB or UF after an
initial jump), which is useful to fake out opponents or audition for the
circus. Hiryuu can also momentarily use the edge of the screen as wall, and
spring off (a la Chun Li from Street Fighter II). Again, Hiryuu's acrobatic
skills allow him many possible ways to move about the screen.

Bottom Line: It's got to be the shoes, since Hiryuu's jumps, both speed and
trajectory are excellent. Feel free to comfortable jump around like a Beastie
Boy and wreck havoc upon your opponent.

REAlMSGH (19:13:22): THAT WAS LOOKS, WALKING, RUNNING, JUMPING
REAlMSGH (19:13:40): MOST PEOPLE JUST SAY "UP MAKES STRIDER JUMP, HE CAN DOUBLE JUMP"
JebusONazareth (19:13:56): WHY CANT I HAVE A LIFE LIkE HIMN?
JebusONazareth (19:14:03): IM JUST AN INTERNET LOSER
REAlMSGH (19:15:20): my god
REAlMSGH (19:15:26): he has one ON HIS FUCKING ENTRANCES
REAlMSGH (19:15:35): ENTRANCE 1 - Hiryuu rides in upon the back of the panther (from the opponent's
side). Upon reaching his starting spot, he teleports and reappears, standing
ready as he faces his opponent. The panther continues on its path off the
screen.

ENTRANCE 2 - Using that handy dandy glider contraption (I call it the "Strider
Glider"), Hiryuu swoops low and drops into place. The glider continues on its
path and then crashes into a bus full of innocent children. Oops.

ENTRANCE 3 - One of those "Item Capsules" from the original Strider game
happens to be in front of Hiryuu. Crouching on the floor and slashing with his
Cipher, the capsule is destroyed, freeing one of those trusty satellites
Hiryuu uses. The satellite than skitters off the screen as Hiryuu stands back
up, ready as ever.


REAlMSGH (19:15:39): and his WIN POSES
REAlMSGH (19:15:58): WIN 1 - Hiryuu draws his Cipher blade in front of him, holding it up with his
right arm, his left hand poised near the handle. That panther leaps onto the
screen in the meantime, to try and share the spotlight with the Class A
Strider. "Growl!"

WIN 2 - Hiryuu faces the opposite direction in a "I just kicked your ass, but
I won't be a jerk" stance. He remains still and serious as ever, the only
movement is his scarf once again. His Cipher is strapped behind his back.

WIN 3 - Hiryuu will draw his Cipher blade with his right arm, quickly slashing
down once and holding it with the tip pointed towards the ground. While doing
this, he says, "Kisamara ni sonna gangu wa hitsuyou nai" ("I don't need such a
toy against the likes of you.").

WIN 4 - I don't know what Hiryuu ate this morning, but he jumps up and flips
upside down, as he ignores gravity. Still upside down, he "falls" gently to
the top of the screen, assuming the same stance from WIN 2. To ruin his fun,
press Start.

LOSS - While lying upon the ground, his body breaks up into those curved arc
particles, that split up and fly off. Those who have played the old Strider
game will remember that it's Hiryuu's dying animation. Come to think of it, a
lot of old video game characters tended to break up into little parts (RockMan
anyone?).


JebusONazareth (19:16:39): RIVETING!
JebusONazareth (19:19:11): dont you wish you could be as attentive to detail as him?
REAlMSGH (19:19:35): KISAMARA NI SONNA GANGU WA HITSUYOU NAI
REAlMSGH (19:19:45): haha cypher
REAlMSGH (19:19:54): his sword is also named cypher
REAlMSGH (19:20:00): which is A CURRETN COMEDY CRAZE
JebusONazareth (19:20:06): thats so funny
REAlMSGH (19:20:17): Its funny
REAlMSGH (19:20:28): because this idiot harely always talks about discovery channel
REAlMSGH (19:20:35): and he said something to the techer abotu cyphers
REAlMSGH (19:20:37): and we make fun of him
REAlMSGH (19:20:41): AND NOW CYPHER IS EVERYHWERE!
JebusONazareth (19:20:59): HA! Shows him for trying ot learn
REAlMSGH (19:21:13): YEAH
REAlMSGH (19:21:14): LITTLE BEE OTCH
JebusONazareth (19:21:53): You should ahve given him Massatu Gou HAdouken. That would have kept him quiet
REAlMSGH (19:22:14): i shouldve shun goku satsued his ass
JebusONazareth (19:22:23): YES!
REAlMSGH (19:22:25): instant HELL MURDER
JebusONazareth (19:22:27): FEEL THE VIGOR!
JebusONazareth (19:22:39): NO ONE SURVIVES!
JebusONazareth (19:23:19): OR the Shin-Ryu-Ken. DRAGONS WILL BURN YOUR DEATH!
JebusONazareth (19:28:33): I MUST GO< THE FIGHT CALLS ME!

Ace Kendo
Call Me Cupcake
Posts: 2544
(9/26/01 6:54 pm)
Reply
New Post Re: RONG DEAF AND NO LIFE LOSERS!
Zzzzzzzzz

jerrythemagicelf
What I lack in good looks,
I make up for in GAY

Posts: 1517
(9/26/01 9:35 pm)
Reply
New Post Re: RONG DEAF AND NO LIFE LOSERS!
That was too long, fag.

Jebus
The worst person in the world.
(9/26/01 9:37 pm)
Reply
New Post I
didnt write all taht STRIDER STUFF> some fag did.

Yogurtman
Fag Humping in the
Homo Butt

Posts: 1079
(9/28/01 4:46 am)
Reply
New Post Re: I
The first two lines of that were funny.

Geese's voice is TEH BEST.

Jebus
The worst person in the world.
(9/28/01 9:39 am)
Reply
New Post Yes
Ever since I got that game, Ive been trying to emulate Geese since hes so super manly badass.

The Vinny Mac
Shyguys
Posts: 2577
(9/28/01 2:35 pm)
Reply
New Post Re: RONG DEAF AND NO LIFE LOSERS!
Really, when they make a character speak English is just ends up being awful.

In Capcom Vs SNK 2 it seems the announcer speaks broken english. HE DOESN'T JUST SAY STUPID SHIT ANYMORE, he can barely pronounce it as well.

Jebus
The worst person in the world.
(9/28/01 8:50 pm)
Reply
New Post Really?
Now I have to get that game. The character voices are so fucking messed up in english. I WANT IT NOW!

Utils
eye plede teh fith
Posts: 1410
(9/28/01 9:38 pm)
Reply
New Post Re: Really?
great FAq

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