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Dragon Ball Z Uncensored The only place on the World Wide Web where you can hang out with Chris Psaros-san, the coolest webmaster this side of Namek!
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Derek Payne huhhhh *puke* huhhhhhuh come on mike save the game *puke* Joined: 20 Jan 2007 Posts: 4743 (Thu Mar 26, 2009 5:44 pm) Reply
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Derek Payne huhhhh *puke* huhhhhhuh come on mike save the game *puke* Joined: 20 Jan 2007 Posts: 4743 (Sat Mar 28, 2009 7:03 pm) Reply
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Re: Vampire: The Inferno |
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A Note about Harbor Bay
Dpayne: Anyway Harborbay is a large metropolitan city in the Northeastern United states.
Dpayne: It's composed of a rather large safe bustling uptown filled with major white collar businesses.
Dpayne: A rather crime ridden downtown with a surprisingly active nightlife considering the level of violent crime.
Dpayne: And several other areas of note such as a Chinatown, a large city
park that's never entirely safe for anyone, and a strange contingent of biker bars on the outskirts of town near the large forest adjacent to the city.
Dpayne: City politics are rather ho-hum on the moral end, but on the supernatural side of things they have taken on a much different dynamic than the typical kindred city politics.
Dpayne: After decades of a battle that had no end or winner in sight the Camarilla and Sabbat were both forced into a strange position.
Dpayne: Unable to recieve aid from their organizations at large the city's prince and Archbishop at the time decided to forego the conflict at large and split the city in half.
Dpayne: At least until one side could gain an advantage over the other.
Dpayne: That was about ten years ago, and since then both the Prince Julien and Archbishop Vykos have been biding their time and building their power base in hopes of ousting the other organization from the city.
Dpayne: In the meantime to maintain the general status quo a council was setup composed of the Prince, his aide, the archbishop, the bishop immediately under him, and an occasional independent representative to represent either the various anarch groups, independent clans or other supernatural forces that inhabit the city.
Dpayne: The council meets once a year to ratify a new version of the treaty which might slightly redraw the city borders based on new sect number estimates.
Dpayne: As a backdrop for you game you should know that the yearly meeting is about to occur again.
Dpayne: The Camarilla by the way control the uptown and keep it largely restricted under the totalitarion rule of the prince divying out hunting grounds and her rights.
Dpayne: The downtown is mostly controlled by the Sabbat and is largely lawless other than a constant fear of reprisal from the sabbat overlords.
Dpayne: The crime rate is obscene and most of the "covered up" fighting between the two organizations.
Dpayne: Occurs here.
Dpayne: The park is a largely neutral area and in general remains unsafe for kindred other than Gangrel at night.
Dpayne: Chinatown is controlled by other mysterious forces and most kindred other than those of Asian descent avoid it.
Dpayne: And the city limits are fairly unsafe because of the adjacent forest areas. |
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Derek Payne huhhhh *puke* huhhhhhuh come on mike save the game *puke* Joined: 20 Jan 2007 Posts: 4743 (Sat Mar 28, 2009 7:59 pm) Reply
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Re: Vampire: The Inferno |
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Aden's Chapter 1: Out of the Frying Pan and Into the other Frying Pan.
"How about a little fire, Scarecrow?" Wicked Witch of the West.
Dpayne: You awaken at 5pm to see a dank small apartment that could easily be labeled fire hazard. Matchbooks, lighters, lighter fluid, bullets, a conspicuous can of gasoline and a small bed make up the apartment's contents.
Dpayne: Next to the bed is an answering machine, the light flashing on it.
Aden: I crack my back and roll my neck as I limp out of bed. I find my cane in the corner of my room (this is my room, right?) and walk over to my answering machine and press play.
Dpayne: Yes this is your room.
Dpayne: As you hit play on the machine you hear a voice with a strong European Spanish accent.
Dpayne: "Well the bastard finally did it I guess. Or fuck, I don't know what's going on. Vasquez just called me to tell me the archbishop is fucking missing. Jesus christ, I hope this doesn't mean what I think it does. Anyway, get your fucking ass down to "The Spot" now."
Dpayne: After getting over your waking up haze you recognize the voice as that of Carmella a fellow Sabbat who works for Vasquez, she's run some jobs with you in the past and is the closest thing you have resembling a friend besides fire.
Dpayne: Roll intelligence+occult difficulty 4.
***Aden rolls 6 10-sided dice: 4 10 8 7 4 2
Dpayne: You instantly recognize "The Spot" as the local gathering for Sabbat users of thamaturgical magic and the mortals who offer their blood for rituals, favors and dark pleasures.
Dpayne: Feeling pleased with your instant recollection you gain an instant reroll that can be used anytime during the rest of this session.
Dpayne: You can use it to reroll any roll you wish.
Dpayne: But only one roll.
Aden: With a half-smile, I slide my cane into the crevice of my elbow and snap my hands, igniting a few instantly extinguished flames on my fingertips. I grab my sunglasses and my vest and head outside on my way to The Spot.
Dpayne: As you leave your apartment and hit the streets roll Perception + Alertness difficulty 7.
***Aden rolls 9 10-sided dice: 6 4 6 10 8 6 9 2 2
Dpayne: You hear a faint whispering.
Dpayne: "Antitribu filth, once this treaty is over, I'm gonna eat your fucking heart."
Dpayne: Somehow you know the source of the whisper is not on this street.
Dpayne: Roll Intelligence + Occult difficulty 7.
***Aden rolls 6 10-sided dice: 10 2 4 7 9 3
Dpayne: You think this might be high level thaumaturgy.
Dpayne: Likely the kind only an elder would know.
Aden: I look around my surroundings just to double check for nearby threats, feeling... excitedly unnerved.
Dpayne: You get a view of the surroundings on the street and suddenly notice, you live in the shittiest part of town you can think of. Trash litters the streets and you can hear sirens blazing in the background as well as the occasional gunfire. Across the street you see some bums warming themselves next to a trashcan fire.
Dpayne: Roll self control difficulty 5.
***Aden rolls 4 10-sided dice: 3 9 8 7
Dpayne: You resist the urge to go stare and indulge in the flames.
Aden: I feel like feeding, but think better of getting too close to those hobos and their fire. I have places to be. I'll continue to The Spot, keeping an eye out for anyone standing alone.
Aden: Over.
Dpayne: Roll perception + alertness difficulty 5.
***Aden rolls 9 10-sided dice: 7 5 8 10 8 6 3 4 3
Dpayne: As you walk the several blocks to the spot you notice several people alone.
Dpayne: However finally you pass a young attractive woman bundling up in the alley behind a seedy club.
Dpayne: She seems out of her elemens as you know from experience with that particular feeding ground that exit is supposed to be locked.
Dpayne: She has essentially trapped herself between a rock and a hard place.
Aden: Can I sneak up behind her?
Dpayne: Yes she looks like she might be waiting by the door for someone to let her in the bar.
Dpayne: She has her back to the entrance of the alley.
Aden: I try to get behind her and slowly wrap my arm around her clavicle and bite into her neck.
Dpayne: Oh roll dex + stealth difficulty 8.
***Aden rolls 5 10-sided dice: 9 4 5 6 2
Dpayne: A little clumsily you manage to accomplish getting ahold of her and biting down without her noticing.
Dpayne rolled 3#d10 --> [ 1d10=4 ]{4}, [ 1d10=1 ]{1}, [ 1d10=10 ]{10}
Dpayne: She succombs to your bite and moans with pleasure.
Dpayne: Anyway how much do you want to drink from her?
Aden: Two blood points (three with Efficient Digestion).
Dpayne: You drink two points from her lick the wound and drop he to the ground.
Dpayne: She writhes around and moans as if just having had the best sex of her life.
Dpayne: Roll self control difficulty 6
***Aden rolls 4 10-sided dice: 2 7 5 3
Dpayne: You just barely resist the urge to start snapping your fingers like a match in satisfaction.
Aden: Actually, I'd like to burn a hole through her jacket with one anyway, if I can.
Dpayne: OH I'm sorry I actually should be asking.
Dpayne: Do you actively want to be resisting your tick this session or not?
Dpayne: You are in Sabbat territory.
Dpayne: And yes you can burn a hole in her jacket.
Aden: At the moment, no.
Dpayne: Okay
Dpayne: But anyway roll self control difficulty 7.
Dpayne: If you want to burn a hole in her jacket.
***Aden rolls 4 10-sided dice: 4 6 1 10
Dpayne: In an excited rush you grab her jacket while smiling gleefully.
Dpayne: The jacket immediately bursts into flames.
Dpayne: However she is able to get it off and runs away screaming.
Dpayne: She'll know better than to venture into this part of town again.
Aden: I close my eye and try convince myself that that was an OK thing to do. Then I try to get out of the alley and to The Spot as quickly as I'm capable of.
Dpayne: As you leave the alley roll Perception + Alertness difficulty 8.
***Aden rolls 9 10-sided dice: 9 4 4 2 1 6 5 6 7
Dpayne: You thought you might have noticed something twinkling, but it looks like it might have just been something in your eye.
Dpayne: You make your way to the spot.
Dpayne: As you come to a condemned town house.
Dpayne: It looks like it had be burned out years ago.
Dpayne: Roll perception + occult difficulty 6
***Aden rolls 7 10-sided dice: 5 2 3 6 7 2 10
***Aden rolls 1 10-sided die: 1
Dpayne: You notice them just slightly at first, but you relax and your vision and look properly as you have been trained and see runes on the door that say "touch".
Aden: Finger by finger, I pull the black glove off of my right hand and place it on the door.
Dpayne: As you touch the runes you feel as if you are pulled through layers of thick viscious blood, within seconds however you appear dry and clean inside "The Spot."
Dpayne: As you get your bearings you notice "The Spot" isn’t quite what you would expect from the Sabbat. It looks more like a supernatural Barnes and Noble than a horrific place of blood rituals.
Dpayne: You assume it’s just easier to find what you want this way.
Dpayne: And boy could you as magical tomes items and scrolls line numerous shelves.
Dpayne: You also see several customers sampling blood from coffee cups sitting and discussing various matters from kindred politics to thaumaturgy.
Aden: Are all those tomes and such on dry paper?
Dpayne: The majority of the items are written on scrolls made of human skin.
Dpayne: It is the Sabbat after all.
Dpayne: Or tomes made of flesh.
Dpayne: Flesh is a popular item for note taking in these parts.
Aden: I put my glove back on and clench my fist to suppress the urge to smell a whole bookshelf of old, roasting flesh. Do I see Carmella anywhere?
Dpayne: No, you don’t see her at the moment.
Aden: Is there an isolated corner to sit in in the cafe?
Dpayne: Yes
Aden: I'll go there and take a seat. Under the table I begin flicking up a small flame, occasionally pressing it to the meat of my thigh, to pass the time and keep occupied.
Dpayne: After a few moments it’s as if time ceases moving at all.
Dpayne: In fact you feel that you aren’t even moving despite your best attempts to.
Dpayne: You notice the cafe is still.
Dpayne: Except for one customer a well dressed man with slicked back bright red hair and tanned skin who stands up and makes his way towards you.
Dpayne: As he gets closer you notice that his irises are yellow and he has small horns potruding from his forehead.
Dpayne: Roll Self Control difficulty 6.
***Aden rolls 4 10-sided dice: 6 8 3 10
Dpayne: You sum up enough willpower to move your hand so you can write and communicate.
Dpayne: He approaches and pulls up a chair and sits down in front of you.
Dpayne: He smiles and says, "It’s time."
Aden: Does his appearance mean anything to me, do I recognize his horns as a vampiric discipline or anything?
Dpayne: Roll intelligence + occult difficulty 7.
***Aden rolls 6 10-sided dice: 6 6 5 2 6 5
Dpayne: You fail to comprehend anything about him other than that he is supernatural.
Dpayne: You think he might be kindred, but you can’t be sure.
Aden: I raise my eyebrow at him inquisitively.
Dpayne: He snaps his fingers and your mind fills with images of cities, people, children, the entire world burning.
Dpayne: He smiles.
Dpayne: "It can be yours."
Dpayne: "For a price."
Aden: I bite my lip and shut my eye to explore the images as much as possible. When they finally dissipate, I reach into my back pocket for my notebook and pen.
Aden: I write down WHO THE HELL ARE YOU? and show it to him.
Dpayne: "I’m the gasoline and you’re the match."
Dpayne: "Together we’re a blast."
Dpayne: He then laughs, and waves goodbye and then vanishes.
Dpayne: YOu suddenly regain control.
Dpayne: But you can’t help the overwhelming euphoria the images he showed you felt.
Dpayne: Suddenly in the pleasing haze, you notice a beautiful dark skinned woman in very traditional dated Spanish clothing approaching you.
Dpayne: "THere you are, I’ve been looking all over for you."
Aden: I grab my notebook and rip out the last page and toss it aside, trying to seem casual. My hands are shaking. Again, I give her my standard inquisitive eyebrow.
Dpayne: "Oh don’t give me that look. You don’t know what a time I’ve had." she says looking at you crossly.
Dpayne: Finally she sighs and says.
Dpayne: "So you got my message, well it’s not just what I told you. This shit is big. The other side. SOmething big is going on with them too. The prince..."
Dpayne: "He’s fucking dead!"
Dpayne: She finally stammers out exasperatedly.
Aden: I smile and light a fire on my index finger, then blow it out and shrug.
Dpayne: "How can you be so nonchalant about this!"
Dpayne: "What about the treaty?"
Dpayne: "This could be war!"
Dpayne: She calms herself down a little.
Dpayne: "Sorry this is just such big news.
Dpayne: "I’ve been looking for the chance to murder some Cammy fucks."
Dpayne: She smiles.
Dpayne: "Anyway BIshop Vasquez wants to see you."
Dpayne: "Apparently he’s got a job for you."
Dpayne: "Bastard wouldn’t give it to me. Said he needed me for something."
Aden: I smile and stand, will she be accompanying me to the Bishop?
Dpayne: "Nah, I gotta run an errand."
Dpayne: "But you need to meet me later, I need an update on what’s going on, and I’ll have something for you too."
Dpayne: She gently scratches your cheek and then runs off.
Aden: I touch my cheek and stand lost for a minute, then exit The Spot.
Dpayne: You know the way to where the bishop will be right now.
Dpayne: You know he’s currently managing his club El Diablo’s about five minutes walk from here.
Dpayne: He hires you frequently.
Aden: I'll make the walk over. Stepping into the club always makes me uncomfortable, but I'll try my best to deal with it.
Dpayne: You see the entrance to the club.
Dpayne: Despite the cold weather a long line wraps its way around from the entrance to an alley.
Dpayne: A flashy neon sign that Says El Diablo’s with flickering torches sits at the top of the large club.
Dpayne: A large burly blonde doorman/bouncer stands at the door deciding who is hip and who goes home to eat ramen.
Aden: I cut the line and make eye contact with the bouncer to see if he knows to let me through.
Dpayne: The bouncer eyes you nervously, "You always make me jumpy, freak."
Dpayne: The then steps aside, "Go on in the boss is waiting for you."
Aden: I glare at him. 'Feeling's mutual, you fucking gorilla,' I think. I go inside and try to plot the shortest distance from me to Vasquez.
Dpayne: As you enter the club you notice it's distinctly industrial feel.
Dpayne: Lots of obnoxious railing and plain steel decorations adorn the club.
Dpayne: SLutty girls snd drunk guys fill the floor gyrating to mediocre house techno.
Dpayne: You slip your way through the crown making your way to the vip section.
Dpayne: As you reach the vip section you notice a Spanish man wearing a dated puffy frilled shirt with tight black leather pants and long greasy hair groping a pair of shirtless young club guys looking rather crazed and disturbing.
Dpayne: He finally looks up as he notices you approach.
Dpayne: "Aden, sunofabitch, my man, where you been!"
Dpayne: He ceases the groping and gets up to greet you in a very European way kissing you once on each cheek.
Aden: Wiping my cheeks off, I raise my hands and try to make a decipherable gesture for 'Around,' then give up and shrug.
Dpayne: "Well, I suppose that’s the best one can expect from you."
Dpayne: "Now step into my office, we have business to discuss as always."
Dpayne: His general jovial partying manner drops and he becomes very serious as he says this last line.
Aden: I let him lead the way to his office, staring at the boys he was groping with condescension as I pass them.
Dpayne: He leads you to his office and sits at an antique desk.
Dpayne: "This is my chance."
Dpayne: "To take over this shithole organization and run this city."
Dpayne: "That little prince is dead, and the bloated freak the archbishop is missing."
Dpayne: "I’m going to own this city and you're going to help me."
Aden: Sitting in front of his desk, I place my elbows on it and clasp my fingers together, leaning forward with interest.
Dpayne: "Good I can see you’re interested."
Dpayne: "I need someone like you."
Dpayne: "Someone fearless willing to put the fire to those who stand in my way."
Dpayne: "You’ve always been reliable in the past."
Dpayne: "Now you’re going to help me crush those fools who would stand in the way of a city dominated by the Sabbat."
Dpayne: He smiles as he says this.
Dpayne: "But maybe I’m getting ahead of myself."
Dpayne: "Tonight is an emergency counsel meeting."
Dpayne: "You will come, I'm going to need a bodyguard."
Dpayne: "But also I need something from you."
Aden: I extend my palms generously.
Dpayne: "There’s a tzimisce there. A child, more of the usual repulsive nonsense that clan produces."
Dpayne: "He’s a pet of the archbishop, and I need you to watch him and report to me on him."
Dpayne: "He’s a threat, but I can’t destroy him... Yet."
Dpayne: "So you will watch him for me."
Dpayne: "He will be at the meeting tonight.
Dpayne: "Are these terms acceptable for you?"
Aden: My jaw hangs and I raise my eyebrow in disbelief. I hold out my hand to my side, about four feet above the ground, and point to it with the other? A child?
Dpayne: "Yes, apparently the archbishop knew the man who sired the little monster."
Dpayne: "And know makes him work as a personal fleshcrafter by slowly giving him information about his sire."
Dpayne: "So his loyalties are clearly to that bloated old monster."
Dpayne: "And don’t let his childlike appearance fool you."
Dpayne: "He is like any other Tzimisce monster."
Aden: I rub my temples for a moment, then move my hand away, roll my eye, then nod. I stand up and wait for him.
Dpayne: "Good, for now your orders are too watch, but if you suspect him of making a move against me... well... I trust your judgment."
Dpayne: "Now will you be joining me my car is about to take me to the meeting."
Dpayne: "It is time for me to make my move."
Dpayne: He smiles slyly.
Aden: I nod again and stand obediently at his door. Then, I snap my finger and reach for my notebook. Flipping it open, I feebly try to draw the face of the horned man, followed by a question mark. I offer the page to him.
Dpayne: "He doesn’t look familiar to me."
Dpayne: Roll Intelligence + Empathy difficulty 8.
***Aden rolls 5 10-sided dice: 2 8 8 2 2
Dpayne: You can tell he’s lying, but doesn’t seem likely to budge if pushed on the subject.
Aden: I take the page back and hold it between my index and middle finger, concentrate, and burn it to ash. I put the notebook and pen back into my pocket.
Dpayne: He shakes his head.
Dpayne: "Alright my friend."
Dpayne: "Let us go."
Dpayne: "And put the city in my hands."
Dpayne: He excitedly exits his office.
Aden: I follow, avoiding the eyes of anyone who looks at him.
Dpayne: He makes his way to his car.
Dpayne: Waits for you to get in with him
Dpayne: And then gives the driver directions the meeting.
Dpayne: After about a ten minute drive the car reaches a dilapidated warehouse.
Dpayne: You notice several other cars and a motocycle also pulling up the warehouse.
Aden: I get out of the car and give a quick, cursory glance around for Carmella.
Dpayne: You don’t see Carmella, but you are struck by a sudden realization that it's END OF CHAPTER. |
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Mike Dunn Joined: 24 Jan 2007 Posts: 3549 (Wed Apr 01, 2009 12:18 am) Reply
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Re: Vampire: The Inferno |
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So are you gonna post more of this or what? |
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Derek Payne huhhhh *puke* huhhhhhuh come on mike save the game *puke* Joined: 20 Jan 2007 Posts: 4743 (Wed Apr 01, 2009 10:03 am) Reply
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Re: Vampire: The Inferno |
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Yes, sorry, I've just been busy. |
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FancyMichael A lonely fellow who couldn't bag a CHICKEN! Joined: 08 May 2007 Posts: 3694 (Wed Apr 01, 2009 10:39 am) Reply
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Re: Vampire: The Inferno |
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GUYS, DEREK HAS BEEN BUSY PLAYING NEVER WINTER NIGHTS 1 AND TAKING MONSTER BONG RIPS. |
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Derek Payne huhhhh *puke* huhhhhhuh come on mike save the game *puke* Joined: 20 Jan 2007 Posts: 4743 (Wed Apr 01, 2009 11:16 am) Reply
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Re: Vampire: The Inferno |
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Ping's Chapter 1 "A horrible night to have a curse."
"Forget it, Jake. It's Chinatown." Chinatown.
Dpayne: You awaken in a dank basement apartment sparsely furnished other than a bed, a nightstand and a small television.
Dpayne: Upstairs is a bustling Chinese restaurant Asian Express where you sometimes fill in as a waitress when your gambling earnings are insufficient.
Dpayne: As you awaken you notice bloody footprints leading from the door to the nightstand. On the nightstand is a gun, and a note.
PingYu: I'm going to look at the footprints, first. Can I smell the blood?
PingYu: Is it human?
Dpayne: Roll Perception + Investigation difficulty 5.
PingYu rolled 2#d10 --> [ 1d10=6 ]{6}, [ 1d10=4 ]{4}
Dpayne: It's hard to tell, it seems to be blood from multiple victims. Some of it might be supernatural, most of it is human.
PingYu: I'm going to read the note.
Dpayne: "If you want to make it out of this alive then take the gun and go to the Laundromat on Mandarin st. Don't delay or you'll just make things worse. This note is your ticket in. So don't forget it either."
Dpayne: As you finish reading the note the text disappears off the card.
Dpayne: Roll Perception + Investigation Difficulty 6.
PingYu rolled 2#d10 --> [ 1d10=5 ]{5}, [ 1d10=8 ]{8}
Dpayne: You notice that "take the gun and" is written in slightly different handwriting.
Dpayne: Before it disappears.
PingYu: Interesting.
PingYu: So the note was written by two different vampires that are both familiar with Chimerstry.
Dpayne: Roll Intelligence + Occult difficulty 7.
PingYu: Is there a clock? Is it night?
PingYu rolled 4#d10 --> [ 1d10=8 ]{8}, [ 1d10=1 ]{1}, [ 1d10=8 ]{8}, [ 1d10=8 ]{8}
Dpayne: You notice all sorts of oddities about the card the text was on. Chimerstry may have been used, but you think other supernatural powers were also used.
PingYu: I see.
Dpayne: On top of the television is a small digital alarm clock.
Dpayne: It is 7pm.
Dpayne: It's winter so nights start around 5 pm.
Dpayne: Which means you slept in about 2 hours for some reason.
PingYu: I'm going to make sure that I'm wearing something that I can easily conceal the gun in, should I need to do so.
PingYu: I don't know whether I should be aligning myself with the original writer or the person who wrote the revision, and I want to keep my options open. And then I'll put on a coat and head over to the laundromat.
PingYu: Actually, if that's far I'll take my motorcycle, over.
Dpayne: Among your small batch of modest clothing you find a winter coat with several inside pockets.
Dpayne: Also you are familiar with the laundromat the note speaks of the Panda Dry Cleaner Supreme.
PingYu: Yes, that's perfect. Also my wallet and the stuff I listed as gear.
Dpayne: It is about 5 minutes away.
PingYu: By foot or by car?
Dpayne: By foot.
PingYu: I'll walk, then.
Dpayne: You grab your things and put them in your pockets.
Dpayne: I'm sorry I didn't notice.
Dpayne: Did you grab the gun?
PingYu: Yes, and put that in a pocket.
PingYu: So that it's not visible.
PingYu: It's some sort of handgun?
Dpayne: As you pick up the gun roll Int + Firearms.
Dpayne: Difficulty 6.
PingYu rolled 4#d10 --> [ 1d10=8 ]{8}, [ 1d10=9 ]{9}, [ 1d10=10 ]{10}, [ 1d10=3 ]{3}
PingYu: My luck is being insane.
Dpayne: You notice that while the clip is full the gun has been recently fired.
Dpayne: Several times.
Dpayne: Also in your investigation you amazingly notice how highly modified this 9mm pistol is.
Dpayne: It's been upgraded with a kit to fire in 3 round bursts or single shot.
Dpayne: And the gun frame has been modified to cut down on recoil and improve firing accuracy.
Dpayne: The type of modifications an assassin might make to a gun.
PingYu: Well, I'll take it all and head to the laundromat by foot.
PingYu: On the way I want to keep an eye out for anyone that may be tailing me.
Dpayne: As you leave your apartment and head up the stairs you notice the bloody footprints lead to the restaurant.
PingYu: OH
PingYu: There's a door to the restaurant? Can I listen in?
Dpayne: Roll Perception + Alertness difficulty 4.
PingYu rolled 3#d10 --> [ 1d10=3 ]{3}, [ 1d10=1 ]{1}, [ 1d10=8 ]{8}
Dpayne: You don't think you can hear anything.
Dpayne: But you can't be sure.
PingYu: Ok, I'll barge in.
Dpayne: As you bust open the door...
Dpayne: You see the normally bustling Chinese restaurant looks as if it has been turned into a warzone.
Dpayne: The aftermath of a warzone.
Dpayne: Lights flicker and bulletholes litter everything from tables to chairs to the koi fish that now lie on the ground from the shattered fish tank. There are several large blood stains but no bodies.
PingYu rolled 3#d10 --> [ 1d10=5 ]{5}, [ 1d10=5 ]{5}, [ 1d10=4 ]{4}
Dpayne: You fail to notice anything of note from a first glance around the room. The amound of blood is a little staggering even for someone as cold as you.
PingYu: So some asshole came to the restaurant I work at, killed a bunch of people and then delivered some demand to me in my apartment.
PingYu: And now my whole cover is blown, and I'll probably have to find a new place to live among other things.
PingYu: I'll check for survivors.
PingYu: It's a good thing I'm fully saited.
PingYu: (In the kitchen and corners and shit)
Dpayne: Roll Intelligence+Investigation difficulty 4.
PingYu rolled 3#d10 --> [ 1d10=2 ]{2}, [ 1d10=8 ]{8}, [ 1d10=2 ]{2}
Dpayne: And roll Perception+Alertness Difficulty 5.
PingYu rolled 3#d10 --> [ 1d10=9 ]{9}, [ 1d10=5 ]{5}, [ 1d10=7 ]{7}
Dpayne: Okay in response to the first roll.
Dpayne: Clear deductive reasoning leads you to believe that from the lack of bodies and people in the immediate vicinity they must have been moved.
Dpayne: Now from the second roll.
Dpayne: Searching around the place turns up no survivors. However, a second closer look reveals a small hidden blood trail that wasn't quite cleaned away leading out the front door.
PingYu: Are the Koi all dead?
Dpayne: Additionally under one of the wrecked tables you find a strange ring with an insignia.
Dpayne: Yes the koi are all dead.
PingYu: I'll take the ring. Is there an alternative exit? I'd rather not be seen leaving by the front door.
PingYu: I can circle around from the front if I need to.
Dpayne: There is a back exit you usually take to avoid leaving through the restaurant.
Dpayne: It's where you park your motorcycle.
Dpayne: You pocket the ring.
PingYu: I'll go out back, and circle in front to see if I can casually spot anything in front of the restaurant. Over.
Dpayne: As you move around front to the street you notice the normally bustling chinatown streets are empty.
Dpayne: Almost as if some sort of apocalypse had hit just your block you can spot far off into the distance the normal bustle on another street.
PingYu: I'm going to walk over to the laundromat, now. Over.
Dpayne: You make your way out of the "dead zone" and into the bustle.
Dpayne: You sift and manuever your way through the massive crowd of shoppers tourists and ne'erdowells.
Dpayne: Or however you spell that word.
Dpayne: You come to the laundromat a rather friendly place.
Dpayne: You vaguely recall using it once when you lived in another part of town.
Dpayne: Or maybe you hid here from angry gambling competitors.
Dpayne: It's a blur.
Dpayne: You stand outside the entrance.
PingYu: Is there anything odd about the landromat as seen from the outside?
(9:04:29 PM) Dpayne: Roll Intelligence + Linguistics difficulty (.
(9:04:32 PM) PingYu: Let me know if I'm asking too much and it's stuff that you'd volunteer or whatever.
PingYu rolled 5#d10 --> [ 1d10=6 ]{6}, [ 1d10=1 ]{1}, [ 1d10=6 ]{6}, [ 1d10=4 ]{4}, [ 1d10=2 ]{2}
Dpayne: You notice nothing unusual about the Mandarin writing on the sign.
PingYu: It was pretty foolish of me to come to a laundromat without bringing laundry with me.
Dpayne: In fact you misread it initially and have to correct yourself out of embarassment.
Dpayne: Lose a willpower point.
PingYu: Shit
PingYu: I'm just going to enter and get this over with.
Dpayne: You enter and notice a friendly old chinese man with a long white beard in traditional Chinese garb.
Dpayne: Somewhat dated and out of place for this time period.
Dpayne: He smiles as he stands behind the counter manning the laundry.
PingYu: I'll pull out the note and hand it to him.
Dpayne: He looks at the blank piece of note paper and shrugs and laughs.
PingYu: He's the only one in here?
Dpayne: Yes.
Dpayne: You get the feeling the note is the key.
PingYu: Hmmm
PingYu: The note is written on some ordinary paper?
Dpayne: Yes.
Dpayne: It was.
Dpayne: You remember the note exactly as it was.
Dpayne: As you look at the blank notepaper.
PingYu: It's my ticket in.
PingYu: I had thought maybe it was a ticket for some laundry.
Dpayne: The old man looks at you as you say that and says.
Dpayne: "Ticket, do you have a ticket?"
Dpayne: You get the feeling the old man might need to see something.
PingYu: Can I look at the old man in order to see if he may be a vampire?
Dpayne: Roll Perception+Intelligence difficulty 6.
PingYu rolled 5#d10 --> [ 1d10=7 ]{7}, [ 1d10=6 ]{6}, [ 1d10=9 ]{9}, [ 1d10=7 ]{7}, [ 1d10=8 ]{8}
Dpayne: The old man is clearly human, but somehow you pierce a little deeper and notice that this man has a familiarity with the supernatural
Dpayne: You might be looking at a ghoul.
Dpayne: Or a servant for some other supernatural force.
Dpayne: But still he continues smiling and starts humming and cleaning the counter.
PingYu: "Is the note not a sufficient ticket?"
Dpayne: He speaks in a rather honorific laden mandarin.
Dpayne: "Well, miss. I sometimes give a note. But that's just a blank piece of paper.
Dpayne: I always write something on my note paper tickets.
Dpayne: When I do give them out."
Dpayne: He smiles again.
PingYu: Uggh
PingYu: Ok. I'm going to use Chimerstry to rewrite the original note with the originally handwriting (without the gun thing) onto the paper.
PingYu: "Perhaps you should check again."
Dpayne: Okay so you spend a willpower point and effortlessly create the note minus the addition.
Dpayne: He once again looks at the paper.
Dpayne: Suddenly the man looks as if he's ill.
Dpayne: However it soon becomes obvious that it's terror.
Dpayne: The man now shaking wildly with horror bids you to follow him and walks through a door behind the counter.
PingYu: I'll follow.
Dpayne: He leads you down a set a stairs.
Dpayne: Initially they just seem like poorly maintained basement stairs.
Dpayne: But as you progress farther down they start to become stone.
Dpayne: And the walls become lined with torches giving off a green flame that flickers wildly sometimes taking on the shape of a dragon or bird for just a moment.
Dpayne: As you continue down the strange stairs you come to an old stone door.
Dpayne: The old man still shaking pulls a rope and the stone begans to go down.
Dpayne: The old man yelps and then begins to trip an stumble his way up the stairs back to the laundromat.
PingYu: I suppose I'll head on in.
Dpayne: You enter and notice a stone chamber still lit by the same torches.
Dpayne: In the center of the chamber is a stone throne placed atop the only decoration in the room a red Velvet carpet.
Dpayne: You hear a strange alien voice say "Welcome" in Mandarin.
Dpayne: A grotesquely obese Asian man mottled with moles in a loose fitting silk kimono steps out from behind the throne and ponderously makes his way to sit there.
Dpayne: He has a long thin beard and and small threatening eyes.
Dpayne: He is like some sort of corrupt Buddha.
Dpayne: He reeks of death.
Dpayne: He smiles and gazes at you as he sits on his throne.
PingYu: I'll smile back.
PingYu: And wait for him to say something else.
Dpayne: "Oh so you wish for me to start?"
Dpayne: "You've been robbing me kindred."
Dpayne: "Robbing my parlors blind."
Dpayne: "Even after you were given good graces your kind is not normally given and you were allowed here into Chinatown."
Dpayne: "The only reason you still live is that you interest me."
Dpayne: "I suppose you must have some questions now."
PingYu: Can I ask some metaquestions here?
Dpayne: Sure
PingYu: I'm assuming my character is more familiar with the working of these seedy parlors.
PingYu: So the host of a parlor gets some of the winnings? or do they have players?
PingYu: I'm just trying to understand what exactly he means by me robbing his parlors.
Dpayne: The house gets some money.
Dpayne: You've been cheating in his parlors.
PingYu: Oh, I see.
Dpayne: Your character can use chimerstry and is a gambler after all. Dpayne: And is competitive.
PingYu: Heehee
Dpayne: Even without cheating you've been winning.
Dpayne: And that costs him money.
PingYu: Because he loses clients?
Dpayne: Yes
PingYu: Ok.
Dpayne: Roll Streetwise + Intelligence (difficulty 7)
PingYu rolled 4#d10 --> [ 1d10=2 ]{2}, [ 1d10=9 ]{9}, [ 1d10=6 ]{6}, [ 1d10=2 ]{2}
Dpayne: It suddenly comes to you that this might be the infamous "Jade Dragon" who is supposed to control Chinatown.
Dpayne: You always thought it was some sort of old wive's tale.
Dpayne: Something spoken in hushed tones by older folks and joked about by the youth.
PingYu: "It seemed like the best way to rouse the infamous Jade Dragon. I have a fair interest in you, as well."
Dpayne: Roll Manipulation + Subterfuge difficulty 9.
PingYu rolled 6#d10 --> [ 1d10=10 ]{10}, [ 1d10=6 ]{6}, [ 1d10=7 ]{7}, [ 1d10=6 ]{6}, [ 1d10=2 ]{2}, [ 1d10=2 ]{2}
Dpayne: He looks somewhat susipiciously at you...
Dpayne: "Hmmm so you seem to have some familiarity with my magnificence"
Dpayne: "Good, then you know how serious your situation is."
Dpayne: "So satisfy my curiousity, what is your interest in me?"
PingYu: "My life is one of self improvement."
PingYu: "It is our desire to better ourselves that distinguishes us from the gweilo (white devils)."
PingYu: "My interest in you is a purely selfish one. You are, admittedly, a legendary figure of sorts. And I believe there is much I could learn from you."
PingYu: And I'll give a slight bow.
Dpayne: He seems pleased and claps his hand vigourously smiling as you notice the robe riding up on his arms and his flab jiggling vigourously as his moles move in a grotesque hypnotic fashion.
Dpayne: "Good, then you will accept my proposition!"
PingYu: "I must apologize for my ignorance, for I am not aware of your proposition, great sir."
Dpayne: "Oh, I apologize your flattery got me so excited."
Dpayne: He smiles again widely showing rows of grotesque inhuman sharp yellow teeth.
Dpayne: "I have determined that you owe me a debt for your indiscretions."
Dpayne: "But you have an interesting... gift shall we say."
Dpayne: "And I need a gopher."
Dpayne: "You will pay off your debt by working for me, and I will make sure you are rewarded well."
Dpayne: "If you decline you will die."
Dpayne: As he says the last line the quickly waves a hand causing half the torches in the room to go out.
Dpayne: "Catch my drift."
PingYu: Shit.
Dpayne: He grins grotesquely again.
PingYu: Can I determine whether he's a vampire, human, cathayan, ghoul, etc? And can I smell blood?
Dpayne: Roll Intelligence + Occult difficulty 8.
PingYu rolled 4#d10 --> [ 1d10=1 ]{1}, [ 1d10=4 ]{4}, [ 1d10=7 ]{7}, [ 1d10=1 ]{1}
PingYu: BAH!
Dpayne: You are unable to determine what sort of supernatural creature he might be.
Dpayne: Despite your magnificent failure you know at the very least he is not mortal and probably not kindred because of his teeth.
Dpayne: That said your ignorance causes you to be filled with terror.
Dpayne: Spend a blood point or take a penalty on all remaining social actions this scene.
PingYu: Ok, I'll spend it.
PingYu: Down to 13.
PingYu: "May I ask what your first task for me is?"
Dpayne: "Good, I'm glad you can see golden opportunity when it is in front of you."
Dpayne: "You know about this silly counsel nonsense right?"
Dpayne: "Well apparently an emergency meeting has been called."
Dpayne: "Some of the other "independent" forces in the city have asked me to be a representative."
Dpayne: "But such a task is beneath me, so you will go in my place."
Dpayne: He pulls out a small jade dragon statuette.
Dpayne: "Take this with you and go to this address."
Dpayne: He hands you a card.
Dpayne: "Tell them you are the session's independent observer.
Dpayne: And obey any instructions you are given. You will not embarass me."
PingYu: "I will not disappoint you."
PingYu: I'll take the things and back out.
Dpayne: He yawns and waves you away.
PingYu: Also, I'll make a point to memorize what he looks like. I don't know if you want me to specify when I memorize things in detail.
Dpayne: As you leave and go up the stairs you can't help but notice feeling significantly better.
Dpayne: No, I assume you do.
Dpayne: Unless you have some sort of horrible distraction.
Dpayne: That might prevent it.
Dpayne: You notice the address on the card is 15 minutes away.
Dpayne: By drive.
PingYu: Yeah, I'm going to return and get my motorcycle.
PingYu: Also inspect the insignia on the ring.
Dpayne: Roll Intelligence + Occult difficulty 10.
PingYu rolled 4#d10 --> [ 1d10=7 ]{7}, [ 1d10=6 ]{6}, [ 1d10=9 ]{9}, [ 1d10=6 ]{6}
PingYu: And the statuette.
Dpayne: You know the ring is significant.
Dpayne: But you fail to discern anything about it.
Dpayne: Roll Intelligence + occult difficulty 7.
PingYu rolled 4#d10 --> [ 1d10=10 ]{10}, [ 1d10=10 ]{10}, [ 1d10=5 ]{5}, [ 1d10=1 ]{1}
Dpayne: As you inspect the dragon your head is filled with a strange supernatural dialect.
Dpayne: You suddenly feel warm and compliant to yourself.
PingYu: I see. So it's some sort of thing for charming people.
PingYu: I'll head back an get my motorcycle.
Dpayne: As you go back you notice the street around the restaurant is once again bustling.
PingYu: I'm going to sneak in the back way and see if I need to tidy things up.
PingYu: I guess it's complete mayhem in there.
Dpayne: As you enter everything looks as if it never happens.
PingYu: Oh
Dpayne: Someone opens the back door to the restaurant.
Dpayne: You do not recognize him.
Dpayne: But he smiles and says.
Dpayne: "Remember rent is due at the end of the month."
PingYu: Ok, I'll get on my motorcycle and head over.
PingYu: (to the meeting spot)
PingYu: Assuming it's tonight.
Dpayne: As you drive to the meeting spot nothing seems unusual.
Dpayne: About halfway there the world around you seems to stop.
Dpayne: Roll Intelligence + Occult difficulty 5.
PingYu rolled 4#d10 --> [ 1d10=3 ]{3}, [ 1d10=5 ]{5}, [ 1d10=1 ]{1}, [ 1d10=5 ]{5}
Dpayne: You are aware that a supernatural force is intervening to tell you something.
Dpayne: You are also vaguely aware that it is kindred in origin.
Dpayne: You have just enough control over yourself to speak nothing more.
Dpayne: You notice a well dressed man with fiery red hair making his way through the frozen traffic to you.
Dpayne: As he approaches you notice that he has two small protroding horns on his forehead and his irises are yellow in color.
Dpayne: He approaches your bike and says.
Dpayne: "It's time."
Dpayne: And smiles.
PingYu: Is he white? Or an anime nerd?
PingYu: Oh
PingYu: Or is he not even human looking at all?
Dpayne: He skin is unusually tanned, but he is white.
Dpayne: He is human, other than the features I described.
Dpayne: Or looks human rather.
PingYu: "Yes, of course."
PingYu: And I smile back.
Dpayne: He slips his hand in your pocket, pulls out the ring winks at you and vanishes.
Dpayne: Almost instantly time begins flowing again normally.
Dpayne: You are able to continue driving as if nothing had happened.
Dpayne: But you are aware that something did in fact happen.
PingYu: I'll continue on to the meeting.
Dpayne: You arrive at a dillapidated warehouse.
Dpayne: You notice several other cars pulling up.
Dpayne: And a large burly black man in a pressed suit at the door to the warehouse.
Dpayne: You however, despite all you have experienced, still feel as if you need a moment to get over the events you have experienced tonight.
Dpayne: Because of experiencing the unknown you feel somewhat human again.
Dpayne: Gain a point of humanity.
Dpayne: And End Private session! |
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Magic Juan Joined: 10 Jan 2007 Posts: 8709 (Tue Apr 07, 2009 11:27 am) Reply
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Re: Vampire: The Inferno |
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It must be really hard to edit Vinny's lisping out. |
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Derek Payne huhhhh *puke* huhhhhhuh come on mike save the game *puke* Joined: 20 Jan 2007 Posts: 4743 (Wed Apr 08, 2009 4:06 pm) Reply
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Re: Vampire: The Inferno |
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Devereaux's Chapter 1: It's My Party, and I'll Die if I Want To
"Eat a bowl of fuck! I am here to PARTY!" Stooge, Night of Demons (1988)
<Dpayne> You awaken at 5pm to see the rather nice , albeit sparsely furnished, apartment you own. A large heartshaped bed with silk sheets dominates the center of the room with a large flatscreen tv in front of it.
<Dpayne> A collection of knives adorns the walls, but little is in the apartment other then that.
<Dpayne> As you arise after sleeping to recover from last night's festivities you can't help thinking you might have done something stupid.
<Dpayne> roll perception+alertness difficulty 7
Devereaux rolled 5#d10 --> [ 1d10=2 ]{2}, [ 1d10=10 ]{10}, [ 1d10=7 ]{7}, [ 1d10=7 ]{7}, [ 1d10=10 ]{10}
<Dpayne> You suddenly become aware of sets of footsteps in the hall outside your apartment.
<Dpayne> Your keen ears also pick up on some talking.
<Dpayne> "We're gonna pick that prick up and talk to him about last night..."
<Dpayne> That's the most you can make out although they are saying more.
<Devereaux> Are the lights on?
<Dpayne> Presumably upon waking you turned on the lights in your room.
<Dpayne> Your character owns a clapper we'll say.
<Dpayne> Since he's kind of scummy.
<Devereaux> I clap, turning off the lights, and move to a dark corner of the room.
<Dpayne> Roll Wits+Stealth difficulty 9.
Devereaux rolled 6#d10 --> [ 1d10=5 ]{5}, [ 1d10=10 ]{10}, [ 1d10=9 ]{9}, [ 1d10=1 ]{1}, [ 1d10=9 ]{9}, [ 1d10=2 ]{2}
<Dpayne> Amazingly, despite the lack of any real furniture, you manage to conceal yourself in the corner with ninjalike skill.
<Dpayne> Gain a bonus of 1 die on all remaining actions this scene.
<Dpayne> As you finish hiding you hear a knock on your apartment door.
<Dpayne> In seconds it's down on the ground and you can just make out the sillohuete of 2 large thugs in the doorway.
<Dpayne> One begins fumbling around for a light switch.
Dpayne rolled 3#d10 --> [ 1d10=6 ]{6}, [ 1d10=1 ]{1}, [ 1d10=1 ]{1}
<Dpayne> The thug stumbles through a darkness for a lightswitch and trips on your dirty laundry slamming face into the corner of your bed.
<Dpayne> You see him lying prone on the ground blood gushing into a pool all over your dirty clothes.
<Dpayne> The other man is laughing at him.
<Devereaux> Where's my kukri?
<Dpayne> On the wall.
<Devereaux> I sidle towards my kukri and carefully remove it from the wall.
<Dpayne> Roll stealth+wits+bonus difficulty 7.
Devereaux rolled 6#d10 --> [ 1d10=3 ]{3}, [ 1d10=3 ]{3}, [ 1d10=6 ]{6}, [ 1d10=2 ]{2}, [ 1d10=2 ]{2}, [ 1d10=5 ]{5}
Devereaux rolled 1#d10 --> [ 1d10=1 ]{1}
<Dpayne> You suddenly step into a small garbage can filled with used condom wrappers making a significant amount of noise.
<Dpayne> You manage to grab your kukri, but not before both men notice you.
<Dpayne> As you get your bearings with your knife you notice them both point rather large sillouheuttes that appear to be firearms at you and say, "Don't move a fucking muscle, punk."
<Dpayne> Oh wow well...
<Devereaux> I obey the goons' orders and freeze up. "Can I help you two?"
<Dpayne> "Turn on the fucking lights."
<Devereaux> "It's on the wall beside the door, you must have missed it. Do you mind if I ... ?"
<Dpayne> You notice one of the silloheuttes move for the switch and within seconds the lights are on you and you see two large burly men of clearly Swedish descent (think the blond guy in Die Hard) pointing shotguns at you.
<Dpayne> "You're coming with us now, shithead."
<Devereaux> "Mind if I ask why?"
<Dpayne> "We'll ask the fucking questions, fucking faggot Torrey!"
<Devereaux> "I haven't met many of our kind," Devereaux says, smiling. He locks eyes with the thugs and attempts to use his presence on them. "Surely you don't need to be holding a gun on me."
<Dpayne> Roll appearance+performance difficulty 7.
Devereaux rolled 6#d10 --> [ 1d10=7 ]{7}, [ 1d10=6 ]{6}, [ 1d10=10 ]{10}, [ 1d10=4 ]{4}, [ 1d10=4 ]{4}, [ 1d10=9 ]{9}
Devereaux rolled d10 --> [ 1d10=1 ]{1}
<Dpayne> Both the men suddenly lower the weapons and start smiling.
<Dpayne> "Sorry, we're so jumpy."
<Dpayne> "The prince is dead, and his second in command sent us to get you."
<Dpayne> "She wouldn't specify why, but she said it was urgent and not to fuck around."
<Dpayne> "Hence the fucking shotguns."
<Dpayne> He chuckles after the last commnent.
<Devereaux> "Don't mention it. You were wise to exercise caution," Devereaux says. "Do you mind if I grab a few of my things?"
<Dpayne> "Yeah, you better, even if that *ahem* bitch *ahem* just wants to question you, with the prince dead who knows how long this truce will last. Fighting with them Sabbat punks could start tonight."
<Devereaux> Devereaux moves about his room collecting his weaponry. He slips on his bandolier and starts sheathing his throwing knives. He grabs his sheath and slides the kukri in. He scoops up his leather jacket and heads towards the door.
<Devereaux> "It's not prudent to keep a woman waiting."
<Dpayne> The two men lead you to a nice limousine outside. and open the back door for you one of them looking like he is developing quite the crush on you due to the effects of awe.
<Dpayne> They get in the front and begin driving.
<Devereaux> Devereaux leans back in the seat and gets comfortable. He glances out the passenger window while absentmindedly looking through text messages from bar sluts on his cell phone.
<Dpayne> Scrolling through your messages you notice one from an unknown number.
<Devereaux> Devereaux opens the message and begins reading it.
<Dpayne> The text from the message pops up on your phone.
<Dpayne> "Look up" adjacent to the words is a smiley face with devil horns.
<Devereaux> Devereaux's near-permanent smirk slowly fades as he contemplates the message. Reflexively, he looks up.
<Dpayne> As you look up you see notice that the car itself is no longer moving.
<Dpayne> Across from you in the back of the limo you see a man with slicked back bright red hair and a bright red suit. He could pass for mortal if not for the two small protruding horns on his forehead and the bright yellow irises in his eyes.
<Dpayne> You suddenly lose all ability to control yourself.
<Dpayne> Roll stamina+occult difficulty 8.
Devereaux rolled d10 --> [ 1d10=1 ]{1}
<Dpayne> The crippling loss of control is terrifying to you.
<Dpayne> Roll courage difficulty 7.
Devereaux rolled 4#d10 --> [ 1d10=6 ]{6}, [ 1d10=9 ]{9}, [ 1d10=10 ]{10}, [ 1d10=3 ]{3}
<Dpayne> You manage to overcome the fear, but despite it all you still lose a willpower point.
<Dpayne> However in the process you manage to regain enough function to speak.
<Devereaux> A cold sweat beads up on Devereaux's forehead. Unconsciously, he begins chewing his bottom lip as he attempts to sit up straight with his suddenly weak body.
<Devereaux> "Oh, I didn't see you," Devereaux forces a smile, but can barely manage to hold it. He attempts to avoid the strange man's gaze, feeling it piercing through his facade.
<Dpayne> He smiles.
<Dpayne> "It's time."
<Devereaux> "I'm Devereaux Lyra," Devereaux utters, his mouth dry. "And you are?"
<Dpayne> He flicks something into your lap.
<Dpayne> "I'm the wind! WHOOOOOOOOSH!"
<Dpayne> He suddenly opens the car door, and at superhuman speed barely visible to the human eye, jumps out of the car with his arms extended like wings and runs off into the shadows disappearing before you even have a chance to blink."
<Devereaux> Devereaux looks down at the object in his lap.
<Dpayne> Time slowly begins to resume its normal flow and you regain control of yourself now that he's no longer present. The two men in the front seem to not notice that anything has happened and seem quite surprised when the door shuts due to the momentum of driving.
<Dpayne> You notice that the object in your lap is a piece of paper crumpled into a small ball.
<Devereaux> Devereaux considers mentioning the man to the two thugs, but decides against. Carefully, he picks up the crumpled paper and slowly unravels it.
<Dpayne> You notice poorly drawn scribbles and childish cartoons on the small piece of paper.
<Dpayne> They all have the distinction of being quite violent, from stick men perfoming violent snuff scenarios, to dogs pissing in empty eyesockets, to a fat woman crawling away from something clutching her bloody tits.
<Dpayne> Now roll perception+investigation difficulty 7.
Devereaux rolled 4#d10 --> [ 1d10=9 ]{9}, [ 1d10=8 ]{8}, [ 1d10=3 ]{3}, [ 1d10=7 ]{7}
<Dpayne> You notice tucked in corner of the page a small stick man who strangely looks like he's pointing out at you. Next to him a text bubble saying, "I'm telling you this now, only the kid knows where to find the key."
<Devereaux> Devereaux felt at first disgust and outrage from being toyed with, but the cryptic message tucked away in the corner of the paper grabs his attention. He folds it carefully and sticks the paper into his back pocket.
<Dpayne> Time seems to fly by as the effects of the encounter seem to fade from you.
<Dpayne> You suddenly notice the limo come to a stop and park in front of a rather lavish mansion located in ritzy community about five minutes drive from the city.
<Dpayne> One of the men turns to you, "Go on in she's expecting you."
<Dpayne> They then get out of the car and giving one last longing glance at you, head off towards a servant's quarters adjacent to the mansion.
<Devereaux> Devereaux steps outside the limousine and takes in its grandeur. Its immense size relaxes him, feeling that he might be able to relate to its inhabitants, unlike the shotgun-wielding goons.
<Devereaux> Brushing aside his blonde locks, he heads towards the mansion's front door.
<Dpayne> You make your way up the stairs to the large handcrafted oak doors of the mansion.
<Dpayne> Before you even have a chance to know if opens up inviting you inside.
<Dpayne> Almost as if its inviting you inside.
<Devereaux> Devereaux softly chuckles at the welcoming door, adjusts his jacket, and steps inside.
<Dpayne> You make your way into a lavish entry hall. You see servants scurrying about cleaning up left over remnants from what appears to have been a party.
<Dpayne> Past them you see a large set of marble stairs with leading to an even grander set of double doors than the entrance.
<Dpayne> It suddenly opens, and you someone steps through and begins descending the stairs.
<Dpayne> You recognize the person as Delores Sinclair, second in command of the Camarilla sect in this city, she walks with a noble grace of someone raised in the Victorian era, but dresses in a pantsuit of the variety Gordon Gecko might wear if he were a woman in the 90s. She has a rather pale beautiful pace with hauntingly bright green eyes, and very light red hair pulled back into a professional bun.
<Dpayne> As her feet hits the final step at the bottom of the stairs she looks up at you, "Welcome Devereaux."
<Dpayne> You need to roll your Toreodore weakness in this woman's presence.
<Dpayne> Roll self control (or your equivalent) difficulty 6.
Devereaux rolled 3#d10 --> [ 1d10=10 ]{10}, [ 1d10=6 ]{6}, [ 1d10=2 ]{2}
<Dpayne> Riding the sensation of taking pleasure in this woman's beauty, you manage to hold on and overcome your clan's innate weakness.
<Devereaux> "It's a pleasure, Dolores Sinclair," Devereaux says, taking her hand and gently kissing it.
<Devereaux> "I sense there's a problem," Devereaux says, choosing not to betray his knowledge of the prince's death.
<Dpayne> She chuckles, "you know better thank to think flattery will get you anywhere with me."
<Dpayne> THe comment causes tingles in your mind you get flashes of memory last night of Dolores feeding on two rather buxom women at the party last night. You not only realize that you probably aren't her type, but you were here at this party.
<Dpayne> Yet for some reason, a complete recollection of the night is outside of your grasp.
<Dpayne> "And, yes." she goes on taking her hand from you.
<Dpayne> "There is a problem, the prince is dead, and he died last night after his birthday party just before the counsel meeting to renew the treaty."
<Devereaux> "I understand the urgency," Devereaux says, "and I trust you know that I'm willing to help in anyway possible."
<Dpayne> She suddenly gets rather stern.
<Dpayne> "You should be, it's your duty."
<Dpayne> "Now you'll understand that I have tasks for you."
<Dpayne> "One of you duties will be as an investigator, but that will be detailed when you attend the counsel meeting with me."
<Dpayne> "That of course should let you know that your first duty is to come to the emergency counsel meeting that's been called because the prince is dead."
<Dpayne> "You have no authority there, and I suspect you really don't want any, so just stand there and do what you're told. If you are succesful in your tasks, we will see it as a boon to reward such a faithful servant and restore your wealth to the level it would be at had you not squandered it.
<Dpayne> Do you understand?"
<Devereaux> "Of course."
<Dpayne> "Ha, not even a question as to why I chose you."
<Dpayne> She smiles slyly.
<Dpayne> "I will have to remember to hire such a pliant servant in the future."
<Dpayne> "Now feel free to feed," she says pointing at a fresh punch bowl full of blood that has just been brought out by the servants. She then continues, "and take this as well, and when you're ready head back out to the Limo outside."
<Dpayne> She hands you an amulet.
<Devereaux> "Thank you," Devereaux says. He raises the amulet to eye level and studies. "Not to question your actions, but what is this for?"
<Dpayne> She sighs, "that amulet represents that you are acting as an official representative of the Camarilla in the city. If any Sabbat wishes to take action against you while you wear it, at least as long as the treaty is in effect, they will be wracked in pain. Remember however that the same goes for you if you try to harm a Sabbat outside of performing official Camarilla business."
<Dpayne> "Get it?"
<Devereaux> "Of course, of course," Devereaux says, slightly embarrassed at his forgetfulness. He drapes the amulet across his elegant, European shoulders.
<Dpayne> Oh you didn't forget that, she's just a bitch.
<Devereaux> Oh, OK.
<Devereaux> "I'll be on my way, then," Devereaux says, turning to head towards the punch bowl.
<Dpayne> Do you wish to drink?
<Devereaux> Yes.
<Dpayne> Despite your best attempts to appear cultured, you guzzle the blood like an alcoholic getting their first fix in days.
<Dpayne> You fill yourself with the delicious blood and feel excitement and pleasure all over as you indulge.
<Dpayne> Your blood pool is now filled.
<Devereaux> Devereaux heads towards the limousine.
<Dpayne> Your make your way out the mansion back to the limo.
<Dpayne> A young black man in a chauffeur's outfit is holding the door open for you.
<Dpayne> "Miss Sinclair will meet you at the function momentarily she has business with another guest to attend to."
<Devereaux> "Understood," Devereaux says. He enters the limousine.
<Dpayne> The driver shuts the door behind you and gets in the front and begins driving.
<Dpayne> The drive is long and boring, and you can't help but wish you were doing something far more pleasurable.
[<Dpayne> As the limo finally arrives and parks at a dillapidated warehouse, you notice several other cars parked in front of the warehouse.
<Dpayne> You realize that you've certainly gotten yourself wrapped up in another mess.
<Dpayne> End solo sesssion! |
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Derek Payne huhhhh *puke* huhhhhhuh come on mike save the game *puke* Joined: 20 Jan 2007 Posts: 4743 (Wed Apr 08, 2009 4:42 pm) Reply
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Re: Vampire: The Inferno |
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Barret's Chapter 1 What are Little Boys Made of?
“Since he is of no use anymore, there is no gain if he lives and no loss if he dies.” Pol Pot.
Dpayne: You awaken into your personal chamber, The Doll House, within the Archbishop’s townhouse on the outskirts of the city park. Your room is a warped nightmare of childhood with bonecrafted toys and decorations littering a room with flesh wallpaper and carpeting.
Dpayne: To the normal onlooker it would be truly monstrous, but to someone with the warped sensibility of growing up a vampire it is home. Indeed it is one especially fitting for the personal fleshcrafter of the Archbishop.
Dpayne: At the doorway to your room is a rather regal looking latino man in a clean stylish black suit. He looks rather pleased with himself.
Dpayne: You recognize him as second in command to Archbishop Vykos, Bishop Domingo Vasquez a powerful Lasombra who has always been looking for a way to oust your master.
Barrett: "WHat can I do for you, Vasquez?"
Dpayne: He seems somewhat repulsed by your presence, hell, your very existence.
Dpayne: He snidely remarks.
Dpayne: "Your master is missing, this means I'm in charge now."
Barrett: "I see. And what would you have me do under your command?"
Barrett: Over.
Dpayne: "I've already begun to question your usefulness under my regime. I don't have the promise of knowledge of your sire available to keep you in line."
Dpayne: "And your very existence is repugnant to me."
Dpayne: "However, I feel I should give you an "opportunity" to prove your loyalty and usefulness."
Barrett: "I'm listening."
Dpayne: "Good, your willingness to serve is noted."
Dpayne: He seems very pleased with himself.
Dpayne: "You have two tasks to perform tonight."
Dpayne: "If you manage to survive the first one you are to immediately commence with the second."
Dpayne: "Or face my wraith."
Dpayne: "Do you understand?"
Barrett: "yes."
Dpayne: He presents you with a note.
Dpayne: "First you will go to the city park and deliver this to a Gangrel named the rat king. How you make it through the park or survive it's many dangers is up to you."
Dpayne: "If you happen to survive this first task, you will proceed to the meetingplace for the counsel and be prepared to work after you get there."
Dpayne: He says this rather forcefully.
Barrett: I fold the note neatly and place it in my pants pocket.
Barrett: "Will that be all?"
Dpayne: "Yes, and under no circumstances are you to read the note."
Dpayne: "I know your every move, and if you do, I shall tear every limb from your puny body and post it across the city as a warning to any other servant who might disobey me."
Dpayne: "Now get to work."
Dpayne: He exits out the door, as you look to see him leave all that appears in the hallway are shadows and darkness.
Barrett: I open the note and read it.
Dpayne: Before you do that!
Dpayne: Roll perception + Alertness difficulty 7.
Barrett rolled 7#d10 --> [ 1d10=7 ]{7}, [ 1d10=8 ]{8}, [ 1d10=9 ]{9}, [ 1d10=10 ]{10}, [ 1d10=6 ]{6}, [ 1d10=1 ]{1}, [ 1d10=3 ]{3}
Dpayne: You get the overwhelming sense that some force is watching you.
Dpayne: Now do you still want to open the note?
Barrett: no
Barrett: is there anyone else in the building I'm in?
Dpayne: The Archbishop has various staff and hangers on who also live in the mansion.
Barrett: do I know any of them personally?
Dpayne: Townhouse excuse me.
Dpayne: No, your character mostly keeps to himself.
Dpayne: And the possessive jealous archbishop is quick to sequester you from other vampires.
Barrett: has vasquez already moved into the archbishop's chambers?
Dpayne: You have no idea where Vasquez has moved.
Dpayne: He dissapeared into the shadows.
Barrett: I go to check out the archbishop's chambers.
Dpayne: You leave you personal chamber and head out into the hallway taking up a somewhat more traditional feel, or as traditional as bone shaped to look like wood can be.
Dpayne: You make your way past a few ghouls and schlatka to the door to the archbishop's personal chamber.
Barrett: is the door unlocked?
Dpayne: Blocking the ways is a severely fleshcrafted ghoul.
Dpayne: He wears no clothes, and has no gender, indeed you only know it's a he because you saw him before this.
Barrett: So I'm the one that created him?
Dpayne: An exoskeleton of bone covers soft fleshy spots that poke out in various places over the creature.
Dpayne: You remember helpind create him with Vykos.
Dpayne: You were responsible for removing his eyes and giving him the powerful nostrels that allows him to smell his prey.
Dpayne: He begins sniffing.
Barrett: is he sentient?
Dpayne: Well he still has a human brain.
Dpayne: But his memories have been wiped with dominate, and the blood bond has warped him into a nearly mindless slave.
Barrett: So he'll understand if spoken to?
Dpayne: However he is aware enough to take and respond to commands.
Barrett: And I suppose he's bloodbound to vykos?
Dpayne: Yes
Dpayne: Roll Intelligence+Investigation difficulty 5.
Barrett: I speak to the ghoul "This is Barret, I want to get into the Archbishop's chamber. Please step aside."
Dpayne: Anyway he gets close to you and starts sniffing.
Dpayne: After sniffing for a few moments he grunts and steps aside.
Barrett: I say "thanks" even if it's to myself and open the door to the chamber and step inside.
Dpayne: You notice that the chamber is locked.
Barrett: What kind of lock is it?
Dpayne: However instead of a keyhole you notice a strange indentation, like a facet where you might insert a certain object with a matching marker.
Barrett: Do I recognize the indentation?
Dpayne: No, roll Perception+Occult difficulty 9.
Barrett rolled 6#d10 --> [ 1d10=3 ]{3}, [ 1d10=2 ]{2}, [ 1d10=6 ]{6}, [ 1d10=9 ]{9}, [ 1d10=10 ]{10}, [ 1d10=1 ]{1}
Dpayne: Roll additional die 10 for specialty roll.
dicebot: Dpayne rolled additional die 10 for specialty roll. --> error: malformed expression
Barrett rolled d10 --> [ 1d10=7 ]{7}
Dpayne: Upon close inspection you do not recognize it as any Sabbat or Tzimisce symbol.
Dpayne: You also noticed that this has been recently attached to the door through some supernatural means.
Barrett: I speak to the ghoul "Do you have the key to this door?"
Dpayne: The ghoul grunts and then in a horrible screatcing grunt like voice he responds, "Ring around the roses, park is full of puppies, ashes... ashes, we all get burned alive."
Barrett: Okay I'll try one more thing then leave. can I use malleable visage on my hand to turn make it the palm clay like and then press it into the indentation?
Dpayne: Your flesh seeps in and fills the indentation you wait for a moment expecting something akin to the sunlight revealing the location of the ark from Raiders, as the anticipation builds you get more and more excited about what could be behind this door.
Dpayne: Then nothing happens.
Barrett: "hm. Well then."
Barrett: I walk over to the ghoul and take his hand and place the note in it.
Barrett: "Can you open this for me?"
Barrett: over
Dpayne: The ghoul drops the note, grunts and says, "Second verse same as first... Ring around the roses, park is full of puppies, ashes... ashes, we all get burned alive."
Barrett: I pick up the note and return to my room to get my backpack.
Dpayne: You make your way back to your room and retrieve your backpack.
Dpayne: Do you want to retrieve anything else?
Barrett: I place a jar of dirt, swiss army knife, notebook, and pen inside.
Barrett: I then put the backpack on and walk out into the hallway and take one last look around. Is there anything lying around that may be of use to me in view?
Dpayne: Roll perception+investigation difficulty 7
Barrett rolled 5#d10 --> [ 1d10=5 ]{5}, [ 1d10=7 ]{7}, [ 1d10=8 ]{8}, [ 1d10=5 ]{5}, [ 1d10=4 ]{4}
Dpayne: You notice a toy ball that for some reason you think you might need.
Barrett: I take the toy ball and throw it in the backpack before heading outside.
Dpayne: You make your way through the twisting halls of the townhouse and out the front door to the street.
Dpayne: Across the street before you, you see the large ominous gate to the park.
Dpayne: In front of the gate stands a hideous old hag cooing at a baby carriage.
Barrett: where in the park was I supposed to meet the RAT KING?
Dpayne: You were supposed to find him yourself.
Barrett: Have I ever met him before?
Dpayne: No
Barrett: Who else is on the streets?
Dpayne: Just the old hag.
Barrett: can I tell from where I am if she's actually a human or not?
Dpayne: Roll perception + occult difficulty 5.
Barrett rolled 6#d10 --> [ 1d10=10 ]{10}, [ 1d10=7 ]{7}, [ 1d10=1 ]{1}, [ 1d10=10 ]{10}, [ 1d10=6 ]{6}, [ 1d10=6 ]{6}
Dpayne: She is not human.
Dpayne: You also know that she is not kindred.
Barrett: I walk over to her.
Dpayne: She continues cooing at the carriage.
Dpayne: You notice the carriage is filled with human bones.
Dpayne: From the size of them children's bones.
Barrett: I pretend to cry audibly to the old hag "Where's my moooooom?!"
Dpayne: She raises an eye at you.
Dpayne: "Pretty little lick, pretty little lick
Barrett: I pace around aimlessly like a stupid 5 year old crying obnoxiously and then begin to walk away from her.
Dpayne: "Little boys with fangs shouldn't be at the park so late unless they have a reason."
Dpayne: "Do you have a reason pretty little lick?"
Barrett: I immediately stop knowing the JIG is UP and annoyed turn to her. "I need to speak with the rat king"
Dpayne: She quickly sticks her hand in the carriage and pulls out a bone and then shoves it at you.
Dpayne: "Make me something pretty."
Dpayne: over.
Barrett: I use bone shaping to turn it into a bone christmas tree.
Dpayne: Roll strength + craft difficulty 5.
Barrett rolled 5#d10 --> [ 1d10=4 ]{4}, [ 1d10=7 ]{7}, [ 1d10=4 ]{4}, [ 1d10=7 ]{7}, [ 1d10=6 ]{6}
Dpayne: You delicately craft the small bone into a christmas tree.
Dpayne: The old crone seems quite delighted and snatches it out of your hand smiling.
Dpayne: "Good, good!"
Dpayne: She mumbles something to herself and within moments the gate to the park opens.
Dpayne: "Remember to follow the puppies." she chimes, before quickly vanishing into the night.
Barrett: I turn towards the gate and sprint through that motherfucker at top speed.
Dpayne: You pass through the gate quickly and make your way into the park.
Dpayne: Within moments you are enveloped by an unnatural darkness even for this time of night.
Dpayne: You can see about five feet in front of you and you doubt your ability to proceed much further.
Dpayne: You do hear some yapping coming from just out of your small visual spectrum.
Barrett: I head in the direction the sound of the yapping seems to be coming from.
Dpayne: You stumble a few feet forward before coming upon a small puppy, you’d guess it was a golden retriever if it weren’t for the bright red fur.
Dpayne: It looks up at you and barks a couple times before rolling playfully on its back.
Barrett: "Follow the puppies..." I stand over the dog waiting for it to walk in some direction that I can follow it in. I take a close look at the puppy to see if I can perceive any kind of magical traps or bindings with the animal or if it is indeed an animal at all.
Dpayne: Roll intelligence+alertness difficulty 7.
Dpayne: Also roll perception+occult difficulty 8.
Barrett rolled 5#d10 --> [ 1d10=8 ]{8}, [ 1d10=8 ]{8}, [ 1d10=7 ]{7}, [ 1d10=8 ]{8}, [ 1d10=6 ]{6}
Barrett rolled 6#d10 --> [ 1d10=2 ]{2}, [ 1d10=8 ]{8}, [ 1d10=5 ]{5}, [ 1d10=1 ]{1}, [ 1d10=7 ]{7}, [ 1d10=7 ]{7}
Dpayne: You fail to notice anything significant about the puppy, although you still seem a little suspicious of it you just shrug it off for now.
Dpayne: You suddenly remember the toy ball in your back pack.
Barrett: I nod realizing how fortunate it was that such an item was there for the taking and that I happened to take it. I take the ball out of my napsack and hold it in the air over the puppy to get the creature’s attention. I gently toss the ball upwards towards the puppy and stand back to observe.
Dpayne: The puppy jumps upright and wiggles upon seeing the ball. Within seconds of tossing the ball the puppy jumps and grasps it within its mouth.
Dpayne: It runs up to you and drops the ball at your feet and then sprints off.
Dpayne: A few moments pass, you think you may have missed your opportunity.
Dpayne: However you suddenly notice a sequence of blue flames appearing in a path in front of you.
Dpayne: They don’t provide much light, however there is just enough to follow from one flame to another.
Barrett: I switch Frog and Robo into my party and head down the path of blue flames.
Dpayne: God, I should penalize you a willpower point for faggotry.
Dpayne: But I won’t.
Barrett: I follow the fire!
Dpayne: You follow the winding path of the fire through the park. It’s a long painful path and it tests your patience.
Dpayne: The longer you travel along the path the more you noticing a something physically draining you.
Dpayne: You wonder whether you will be able to continue all the way through the path.
Dpayne: Roll extended action courage difficulty 6, successes needed 5.
Barrett rolled 5#d10 --> [ 1d10=9 ]{9}, [ 1d10=5 ]{5}, [ 1d10=6 ]{6}, [ 1d10=1 ]{1}, [ 1d10=8 ]{8}
Dpayne: You trudge along the path determined to deliver the message.
Dpayne: You feel a horrible weight bearing down on you as your very feet feel like they are coated in cement.
Dpayne: Seconds become hours and you wonder if you will collapse and be prey to the horrors of the park.
Dpayne: Roll again.
Barrett rolled 4#d10 --> [ 1d10=8 ]{8}, [ 1d10=5 ]{5}, [ 1d10=3 ]{3}, [ 1d10=4 ]{4}
Dpayne: You begin shaking violently barely able to hold yourself together.
Dpayne: Images of the world being devoured beat down upon your mind.
Dpayne: You feel a rush of terror and exhaustion beat down on you again and again as you continue slowly along the path.
Dpayne: Roll again
Barrett rolled 4#d10 --> [ 1d10=2 ]{2}, [ 1d10=1 ]{1}, [ 1d10=5 ]{5}, [ 1d10=7 ]{7}
Barrett: "Is this...all?"
Dpayne: You collapse feeling darkness crushing around you as the flames begin to flicker.
Dpayne: Start over again.
Barrett rolled 4#d10 --> [ 1d10=8 ]{8}, [ 1d10=9 ]{9}, [ 1d10=2 ]{2}, [ 1d10=8 ]{8}
Barrett: "NO...Not yet!"
Dpayne: You grit your teeth in determination as you rise from the ground.
Dpayne: You are far more monstrous than any image you are being shown.
Dpayne: You shall make it.
Dpayne: The flames regain a good deal of strength and you begin making your way down the path despite the blackness.
Dpayne: Roll again.
Barrett rolled 4#d10 --> [ 1d10=7 ]{7}, [ 1d10=9 ]{9}, [ 1d10=3 ]{3}, [ 1d10=1 ]{1}
Dpayne: You stumble but continue, the visions begin to fade and the weight lightens a little.
Dpayne: Difficulty reduced to 5.
Dpayne: Roll again.
Barrett rolled 4#d10 --> [ 1d10=3 ]{3}, [ 1d10=7 ]{7}, [ 1d10=8 ]{8}, [ 1d10=10 ]{10}
Dpayne: With grim determination you make it into a small well lit clearing and shrug off the horrible weight.
Dpayne: As you enter you notice a small hobo camp in the middle.
Barrett: *pants excessively*
Dpayne: And a group of barking dogs at the edge of the darkness.
Dpayne: You notice the usual various park foliage as well and a distinct set of beautiful rosebushes being tended by a little girl.
Barrett: "Surprising to find a camp here. Could they be humans who’ve slipped past the horrors of this park." I approach the camp and take a good look around to see if there’s anything that stands out or that I may be able to use.
Dpayne: Most of them look like simple hobos who somehow have managed to eek out an existence in this park.
Dpayne: One off to the side looks a little unique as he you see him feeding portions of some sort of flesh to a rat.
Barrett: I decide to first approach the young girl tending to the rose bushes as she seems suspicious and I don’t feel like explaining why a 5 year old is wandering through a park alone while trying to question several hobos.
Dpayne: As you approach the young girl you begin to notice this is not young child.
Dpayne: A horrific creature with the seemingly normal body of a young girl but lacking skin on her face and hair made of wires that dangle over a dress that now appears covered in blood.
Dpayne: Even closer inspection reveals a string of barbwire over wrapped under the hair around the skinless face.
Dpayne: The horrific creature giggles and prances around the bushes away from you.
Barrett: I decide not to follow the creature into its own turf and instead move towards the other hobos trying to see if I can find any that are relatively aloof from the group.
Barrett: if the one that was feeding the rat happens to be on his own I approach him.
Dpayne: Yes he’s on his own.
Dpayne: You approach him?
Dpayne: He ignores you and continues cooing to the rat and doting on it.
Barrett: I speak to him "I have business with The Rat King."
Dpayne: "Business with a rat, who has business with a rat?"
Dpayne: He looks at the rat.
Dpayne: "Do you know who has business with a rat, Mortimer?"
Barrett: I quickly kneel down and snatch Mortimer off the ground taking a step back from the man. While clutching the rat firmly in my hands but not crushing it I say "I need you to pay attention. I need to speak with the rat king."
Dpayne: He squeels and cries, "No, don’t do that!"
Dpayne: You notice the other bums stand and beginning to advance on you.
Barrett: I try to percieve if the bums are acting of their own will or being controlled by another entity.
Dpayne: Roll perception+occult difficulty 9.
Barrett rolled 6#d10 --> [ 1d10=1 ]{1}, [ 1d10=3 ]{3}, [ 1d10=6 ]{6}, [ 1d10=9 ]{9}, [ 1d10=7 ]{7}, [ 1d10=6 ]{6}
Dpayne: You don’t notice anything supernatural, these bums just look fucking pissed that you’re messing with someone in their camp.
Barrett: I take a step towards the panicking man and speak sternly loosening my grip on mortimer slightly. "I don’t want to hurt mortimer. But I have to talk to the rat king...right away."
Dpayne: "Within seconds you notice Mortimer is in his hand and he is petting him. He must be inhumanly fast.
Dpayne: Additionally, the bums have once again all returned to their respective seats.
Dpayne: "My name ain’t the rat king, my name is King and I like rats."
Dpayne: He says this rather sternly.
Dpayne: "Now what the hell do you want?"
Barrett: surprised I reply. "I apologize for my methods. I have been ordered to deliver something to you of great importance and time was a factor."
Dpayne: "Time’s always a fucking factor kid."
Dpayne: "Don’t mean you ever fucking touch Mortimer again."
Dpayne: "Now deliver your shit and get the fuck out of here."
Dpayne: "If you can make it out alive."
Dpayne: He grins widely revealing a row of rotting teeth and motions towards the darkness.
Barrett: "First."
Barrett: "I’d like to ask you a question..."
Barrett: "What do you know of the Arch Bishop’s disappearance?"
Dpayne: "Oh so Vykos is gone eh?"
Dpayne: "Well, fuck, that’s fucking news to me."
Dpayne: "You sabbat pricks are fucked now."
Dpayne: He laughs.
Barrett: "hahah. Yes well, as promised.." I take the note out of my pocket and hand it to King and then fold my arms concealing my fingertips. I use bone craft to grow some small but sturdy claws on the ends of my fingers discreetly.
Dpayne: Roll strength+craft difficulty 7.
Dpayne: Also take one point of lethal damage.
Barrett rolled 5#d10 --> [ 1d10=5 ]{5}, [ 1d10=5 ]{5}, [ 1d10=5 ]{5}, [ 1d10=10 ]{10}, [ 1d10=3 ]{3}
Dpayne: You awkwardly grow some rudimentary claws but fail to do it discreetly as King notices and laughs.
Dpayne: He snatches the note from you and reads it very quickly.
Dpayne: "Well that was worthless shit. Look, kid, I kind of feel for you despite what you fucking did to Mortimer."
Dpayne: "If you can make it through the park again your welcome here as long as you don’t forget your place."
Dpayne: "Now get the fuck out of here. I have work to do."
Barrett: What did he do with the note?
Dpayne: He still has it in his hand.
Barrett: I leave and head back the way I came.
Dpayne: As you leave the camp you notice the creature moves it’s head as it to look at you and a strange giggling noise once again emanates.
Dpayne: You notice there is a path of normal light leading out of the clearing as well.
Barrett: aside from the path I used to enter the clearing?
Dpayne: Yes.
Barrett: Alright I take the lit path.
Barrett: over.
Dpayne: You don’t feel the same overhwelming feeling of horror traveling down this path.
Dpayne: It is however quite long.
Dpayne: And after about an hour of winding your way around the park you make your way to a gate at the edge of the park.
Barrett: I attempt to open the gate.
Dpayne: You notice it’s unlocked and opens up.
Barrett: I walk through it and leave the park.
Dpayne: As you leave the gate slams and locks behind you.
Dpayne: You see the street where the Blood Den resides.
Barrett: I decide to head to that second place I was supposed to go to after dropping off the note with King.
Dpayne: Looking to your right you notice the gate you entered by.
Dpayne: The counsel meeting place is about an hour away would you like to use one of the cabs in front of the Blood Den?
Barrett: sure.
Barrett: do I have any money or are they free for me to use?
Dpayne: As you get into the cab sitting in front of the blood den.
Dpayne: The cabby looks at you and shrugs.
Dpayne: "The spick paid your fare earlier."
Dpayne: "You heading to that warehouse?"
Barrett: "yes."
Dpayne: As the drive settles in you can’t help but reflect on the darkness in the park, and the creature by the rosebush.
Dpayne: The cabby pulls up in front of a dilapidated warehouse and parks next to several other cars.
Dpayne: As you get out he abruptly speeds off and you notice several movers and shakers from the kindred community congregating near the warehouse.
Dpayne: End solo session. |
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Mike Dunn Joined: 24 Jan 2007 Posts: 3549 (Thu Apr 09, 2009 3:04 pm) Reply
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Re: Vampire: The Inferno |
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Man, playing as a Tzimisce means you're constantly around disgusting shit. |
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Mike Dunn Joined: 24 Jan 2007 Posts: 3549 (Sat May 09, 2009 12:24 pm) Reply
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Re: Vampire: The Inferno |
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DEREK-SAMA |
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Derek Payne huhhhh *puke* huhhhhhuh come on mike save the game *puke* Joined: 20 Jan 2007 Posts: 4743 (Sun May 10, 2009 3:35 pm) Reply
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Re: Vampire: The Inferno |
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I'm in finals right now. When they're done I'll post some more. |
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