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Supreme Commander

 
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Clotho
Clotho's rational faculties are not estimated to be at optimal capacity for a sapient specimen
Joined: 20 Jan 2007
Posts: 1850
(Fri Feb 16, 2007 5:24 pm)
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Post     Supreme Commander

Well, this is another torrent post, so you're going to need a torrent client.

Refer to my Anime thread for a torrent client. Or, Google Utorrent!

(hears Theldorrin's screeches)

This is a leak of the game Supreme Commander. It will need a pretty badass computer to be able to run it, but, I think it's manageable other wise.

This is for those of you who like rts, but want more than the demo. I actually plan to buy the game for multi player capability. But, in the meanwhile...









http://www.mininova.org/get/580100
Theldorrin
Joined: 04 Jan 2007
Posts: 19724
(Fri Feb 16, 2007 5:26 pm)
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Post     Re: Supreme Commander

Ugghhh.

That game has terrible graphics.
Big Fagot
Alpha ape
Joined: 09 Jan 2007
Posts: 10545
(Fri Feb 16, 2007 5:30 pm)
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Post     Re: Supreme Commander

Hahaha!
Theldorrin
Joined: 04 Jan 2007
Posts: 19724
(Fri Feb 16, 2007 5:34 pm)
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Post     Re: Supreme Commander

It seems like a lot of modern game designers don't understand that you have to make it easy to differentiate between the background, and the elements that you're interacting with.

So yes, I was being 100% sincere that those are bad graphics.

I think a big problem is the perspective, though. I'm not sure whether some of those dots are just smaller units because of the perspective, or cacti or something.
Clotho
Clotho's rational faculties are not estimated to be at optimal capacity for a sapient specimen
Joined: 20 Jan 2007
Posts: 1850
(Fri Feb 16, 2007 5:52 pm)
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Post     Re: Supreme Commander

You can zoom in or out.
Derek Payne
huhhhh *puke* huhhhhhuh come on mike save the game *puke*
Joined: 20 Jan 2007
Posts: 4743
(Fri Feb 16, 2007 9:02 pm)
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Post     Re: Supreme Commander

I disagree Theldorin. Games don't need to be like old shitty cartoons where it's obvious what's the background and what's going to move. Making the two seemless is a nice touch as long as it doesn't affect the gameplay in anyway. Besides these are clearly shitty camera angles designed to make the screenshots look neat, and no one in their right mind would play from these perspectives anyway.
Theldorrin
Joined: 04 Jan 2007
Posts: 19724
(Fri Feb 16, 2007 9:13 pm)
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Post     Re: Supreme Commander

Being unable to distinguish between the background fluff and actual components of the game always distracts from gameplay.

There are things that can alleviate it, like having your units be animated even when they're standing still, since motion attracts your attention, but I suspect they'll start making background trees sway in the wind, and maybe draw in tumbleweeds and other bullshit.

Making a game look like you're flying a few hundred feet overhead in a helicopter as you give orders to the units below is far from the ideal interface.
Derek Payne
huhhhh *puke* huhhhhhuh come on mike save the game *puke*
Joined: 20 Jan 2007
Posts: 4743
(Fri Feb 16, 2007 9:26 pm)
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Post     Re: Supreme Commander

Overhead perspective is at the moment the ideal camera view for RTS, and that's not likely to change anytime soon.

IN general it's not difficult to distinguish between robots with lasers and a desert.
Theldorrin
Joined: 04 Jan 2007
Posts: 19724
(Fri Feb 16, 2007 9:32 pm)
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Post     Re: Supreme Commander

That's certainly not true of this game, based on the first screenshot.

Not only are there countless things on there that are maybe scenery, but you can't quite be sure, but a lot of the things that aren't scenery look very similar, so you can't immediately grasp what type of unit they are. That may be solely because of the prespective, and how far they're zoomed out, but they have no one but themselves to blame for using that particular screenshot to sell their game.

Spore changes the look of things when you zoom out precisely because reality is such a horrible interface.
Derek Payne
huhhhh *puke* huhhhhhuh come on mike save the game *puke*
Joined: 20 Jan 2007
Posts: 4743
(Fri Feb 16, 2007 9:35 pm)
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Post     Re: Supreme Commander

Game Screenshots are always worthless anyway. In general they're doctored or from a retarded perspective. I imagine with a traditional view there's no issue at all with this game, and really the only screenshot where it's a problem is the top one.
Theldorrin
Joined: 04 Jan 2007
Posts: 19724
(Fri Feb 16, 2007 9:41 pm)
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Post     Re: Supreme Commander

Well, the third one would be basically unplayable using a point and click interface.

I'm not sure about the second one. I'm guessing it's zoomed in on that spot in the first one? Is the only difference between your units and the enemies that tiny bit of red? And the difference between a living enemy and a dead one is that the living one is dark grey, rather than black?
Derek Payne
huhhhh *puke* huhhhhhuh come on mike save the game *puke*
Joined: 20 Jan 2007
Posts: 4743
(Fri Feb 16, 2007 9:46 pm)
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Post     Re: Supreme Commander

That is a good point. A dead unit in this case should be wreckage. It shouldn't just be a blackened out version of the original unit. That's just being fucking lazy there.
Clotho
Clotho's rational faculties are not estimated to be at optimal capacity for a sapient specimen
Joined: 20 Jan 2007
Posts: 1850
(Fri Feb 16, 2007 11:18 pm)
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Post     Re: Supreme Commander

I like the macro image overhead view, it gives you a large area to select units on a small screen. basically eliminating micro management on the battlefield and making squads easier to move at the same time.
Derek Payne
huhhhh *puke* huhhhhhuh come on mike save the game *puke*
Joined: 20 Jan 2007
Posts: 4743
(Fri Feb 16, 2007 11:20 pm)
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Post     Re: Supreme Commander

Units of a similar type should automatically group together into squads in these types of games.
Theldorrin
Joined: 04 Jan 2007
Posts: 19724
(Fri Feb 16, 2007 11:27 pm)
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Post     Re: Supreme Commander

That is true.

I'd like my squads to be indicated somehow, though. Or there should be a way to directly access them.

I'm guessing there's a static interface, and that it's not all context sensitive?
Clotho
Clotho's rational faculties are not estimated to be at optimal capacity for a sapient specimen
Joined: 20 Jan 2007
Posts: 1850
(Sat Feb 17, 2007 12:03 am)
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Post     Re: Supreme Commander

haha, you read my mind, I was going to suggest something like hotkeying squads or units.

I havn't fully explored the game, tho, so I can neither confirm nor deny that this isn't a possibility.
Magic Juan
Joined: 10 Jan 2007
Posts: 8709
(Sat Feb 17, 2007 1:03 am)
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Post     Re: Supreme Commander

That looks pretty fucking awesome actually.
Roy
Joined: 28 Jan 2007
Posts: 1605
(Sat Feb 17, 2007 9:38 am)
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Post     Re: Supreme Commander

I had no idea who was speaking when I read this thread, because my scroll bar was to the right.
GimpMask
My daddy ate my eyes.
Joined: 12 Feb 2007
Posts: 15034
(Fri Jun 26, 2015 10:47 pm)
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Post     Re: Supreme Commander

Why doyou love cick
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